Paper Games
Printable Hex Board
The connection game invented by mathematicians: connect your two edges with a chain of hexagons. Simple rules, deep strategy and never a draw.
What you can customize
- Board size
Works well in
- Traveler's Notebook Passport
- A6
- Traveler's Notebook Regular
- B6 (JIS)
- A5
- US Half Letter
- B5 (ISO)
- A4
- US Letter
All page sizes, from Passport to A4
Try it in another style
Start from a preset
- Hex 11×11, US Letter The standard board. Open in the maker →
- Hex 11×11, A4 The same on A4. Open in the maker →
- Hex 7×7 for beginners, A4 A small board for a first game. Open in the maker →
The board
The rhombus of hexagons has two coloured edges for one player and two black edges for the other. It turns to fit the page so the hexagons are as large as possible.
How to play
- Decide who owns the coloured edges and who owns the black edges.
- Take turns colouring in one empty hexagon.
- The first player to connect their two edges with an unbroken chain wins.
To balance the first-move advantage, the second player may choose to swap colours after the first move.
Free sample PDFs
Print at 100% (actual size). Made with the same engine as the maker, so the spacing is exact.
Frequently asked questions
Who invented Hex?
Piet Hein in 1942 and John Nash in 1948, independently. Mathematicians love it because the first player always has a winning strategy, yet nobody knows it for large boards.
Can Hex end in a draw?
No. A full board always contains a winning chain for exactly one player.
Related guides
- How to print a booklet double-sidedPrint your notebook PDF at actual size, choose the right duplex setting, and get pages that come out in the right order after folding.
- Calibrate your printer for exact sizesMeasure your printer once so pages print at exactly the right size, find its unprintable margins, and line up the front and back of each sheet.
- Paper sizes, margins and binding allowanceWhich printer paper fits which notebook size, how to set margins and the binding margin, and when to use bleed and creep.













